Achieving smooth and complex animations is entirely dependent on the quality of the rigging phase in the animation pipeline. In the entertainment industry rigging is a major step in the standard way of animating characters. Once rigged with skeletal bones, any 3D object can be controlled and distorted as needed. This technique simplifies the animation process and improves production efficiency. Rigging is most common in animated characters for games and movies. Adding bones will allow any object to be animated freely. A space ship, a soldier, a galaxy, a door, it doesn’t make any difference what the object is. This bone structure is used to manipulate the 3D model like a puppet for animation. Specifically, rigging refers to the process of creating the bone structure of a 3D model. Rigging is a technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.
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